One of the reasons Ridley Scott’s Alien was so terrifying is the reluctance to, in Scott’s words, “show you too much of the monster”. That slow burn, the fear of the unknown, glimpses of something ...
Fear and tension are difficult reactions to provoke in fiction. In real life, sure, you just need a sharp thing to point at someone, but in entertainment creating sustained fear requires those making ...
In the 35 years since Ridley Scott's Alien first terrified audiences around the world, the creature created in the twisted mind of artist HR Giger has slowly been diminished. Video games in particular ...
A metallic “clank” echoes above sending my nerves into hysterical overdrive. I freeze, too scared to gently push the analogue stick of my controller forward slightly just in case it makes a noise.
The writer behind Alien: Isolation has given an explanation of why the game is so long, as a sequel to a different Alien game emerges. Alien: Isolation is one of the best examples of how to ...
This terrifying game is a passionate homage to a horror classic, an unusually clever and subversive triple-A title Sega; Xbox 360/Xbox One/PlayStation 3/PlayStation 4/PC (version tested); £45; Pegi ...
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, ...
Alien: Isolation has impressed every time we've seen it since its reveal, but this time it's different. This isn't some staged demo, or bustling press event. This is me, one my own, with a build of ...
The writer behind Alien: Isolation has given an explanation of why the game is so long, as a sequel to a different Alien game emerges. Alien: Isolation is one of the best examples of how to ...
Rik is Pocket-lint's senior news editor and has been a tech and games journalist since the 80s. He has seen and covered just about every console, mobile phone, gadget and home cinema device launched ...