Rik is Pocket-lint's senior news editor and has been a tech and games journalist since the 80s. He has seen and covered just about every console, mobile phone, gadget and home cinema device launched ...
The writer behind Alien: Isolation has given an explanation of why the game is so long, as a sequel to a different Alien game emerges. Alien: Isolation is one of the best examples of how to ...
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, ...
The musical duo of Joe Henson and Alexis Smith is becoming more and more prolific in the world of video games. The pair have created the score for titles ranging from Assassin’s Creed IV: Black Flag – ...
However, this approach inadvertently led me into playing Alien: Isolation exactly the way it’s meant to be played. Playing as Amanda Ripley, you’re tasked with searching for a flight log of the ...
Alien: Romulus will be a little less scary, but only if you know what to look out for (Nintendo) The director of the upcoming Alien: Romulus film has taken some inspiration from 2014’s Alien Isolation ...
Alien: Isolation ($49.99) is one of the best games of the year, and a far cry from 2013's disastrous Aliens: Colonial Marines. Instead of using James Cameron's Aliens as its foundation, as so many ...
A bold approach to the licensed game pays off in this inventive slice of deep space terror. I was nine years old when I first saw Ridley Scott's Alien. A schoolfriend ...
Man vs. beast — it’s a tale dating back to prehistoric times, and a common theme in video games. There’s a unique sort of fear created when you create a battle between a single person and a single ...
In space no-one can hear you scream. But your earthly neighbours certainly can - and you'll be screaming a lot when playing Alien: Isolation. Clawing back the sci-fi ...
One of the reasons Ridley Scott’s Alien was so terrifying is the reluctance to, in Scott’s words, “show you too much of the monster”. That slow burn, the fear of the unknown, glimpses of something ...
Creative Assembly’s greatest challenge with Alien: Isolation was always going to be keeping the title’s gruesome game of cat and mouse interesting over the course of a complete campaign – and it would ...
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